5 ms·
The graphics are better, but camera and animations are a dead giveaway. It was fine when the camera was relatively static and far away, but shots with more move
by eslaught 6y ago
The graphics are better, but camera and animations are a dead giveaway. It was fine when the camera was relatively static and far away, but shots with more movement became really noticeable. (Watch carefully, you can see the character's hand go through the rock in some places, or not make full contact in others. Once you notice it's hard to un-see.)
I'm sure this is all fixable, but some part of me wonders how much larger game budgets will have to become (or correspondingly, how much less content will be offered) in order to achieve the new standard in production qualities.
- grogenaut 6y ago- no shadows on the scarabs - obvious SSAO when hand touched the rock wall - odd reflections on the bird sculptures - down-resing of textures and motion blur when she flew - obvious uncanny valley face (pancake makeup, no subsurface scattering) on face closeup - dust sprite clouds were some of the things I noticed on my first watch but it was still quite pretty. like what I'd expect uncharted 5 on the pc to look like
- uryga 6y agoalso, the spinning shiny smoke in the portal looked like it's just a bunch of flat rotating textures
- grogenaut 6y agoaah, yeah but it was damned gorgeous :) it was on many different planes
- robocat 6y ago> motion blur when she flew I think that was intended and programmed into the clip on purpose - not a side-effect of a poor engine.
- grogenaut 6y agoSure but it was still "engine motion blur" not real motion blur. Just like SSAO is fake shadows and noticeable.
- Shorel 6y agoNew games will be in a single room. But it will be a very detailed room. Covid-19 games.