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If I understand the geometry images paper correctly, you don't have to ship the original assets. The technique uses fancy topology to encode a mesh as an image
by quotemstr 6y ago
If I understand the geometry images paper correctly, you don't have to ship the original assets. The technique uses fancy topology to encode a mesh as an image --- x, y, z of each vertex being the r, g, and b channels of the image --- and pages the images into the GPU on demand. You can downsample the images as much as you want