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I've seen cases where Apple will actually decompile/debug your app and point you the exact feature / method / line that they find unacceptable. Despite all of m
by victorvation 6y ago
I've seen cases where Apple will actually decompile/debug your app and point you the exact feature / method / line that they find unacceptable. Despite all of my other complaints about iOS ecosystem, they _do_ keep their App Store walled garden fairly well tended.
- hutzlibu 6y agoOut of curiosity, where those big name apps, or small ones? I assume that level of service is reserved or more important apps?
- victorvation 6y agoNot a tiny app by any means, but we were definitely small enough that we were surprised at the level of depth in their analysis.
- ChrisMarshallNY 6y agoSmall ones. Most are free. Over the years, I've had over twenty apps in the store, but most are retired. I'm down to seven: https://littlegreenviper.com/AppDocs/ https://littlegreenviper.com/AppDocs/
- ashtonkem 6y agoI had Apple point out that I hadn’t yet added a TOS for a trivia app I was making; they’re very thorough.
- ChrisMarshallNY 6y agoAlmost every rejection has been a matter of "process," like ToS, privacy policy, plist entries, etc. In a couple of cases, they actually found crashes that I missed in my testing.
- ChrisMarshallNY 6y agoI should also mention another common rejection reason, so it's "out there." Trademark use. I have had apps rejected because I used a trademark (usually Apple's) in my app name or description. For example, I had submitted an app called "Bluetooth 8-Ball for tvOS". I was told that "tvOS" was not allowable. I had to use "TV". This kind of thing has happened a few times. I casually use Apple trademarked terminology a lot, but I can't be as sanguine about it when I submit apps. Full Disclosure: They also had a problem with the app being a "demonstrator" app. They don't want us releasing apps that they don't think we're "serious" about. They had a point, and I ended up withdrawing the app.