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Graphics tech has been good enough for a while. I wish developers would start giving more love to improving other areas like physics, AI, and speech synthesis,
by Razengan 7y ago
Graphics tech has been good enough for a while. I wish developers would start giving more love to improving other areas like physics, AI, and speech synthesis, that can make a game actually feel and play more realistic than just eye candy would.
But I guess those other technologies depend more on the CPU/RAM etc. which consoles lack in, so they don't want to bother with that.
Here's an example of how games have actually been going backwards in almost all other areas except graphics:
Far Cry 2 vs. Far Cry 5: https://www.youtube.com/watch?v=FCeEvQ68jY8 https://www.youtube.com/watch?v=FCeEvQ68jY8
- Wesxdz 7y agoWoah! The AI and physics in Far Cry 2 is an order of magnitude better. It makes me wonder how the games regressed to be so bad (maybe devs just don't care as much anymore?), given that Dunia Engine is used by both games. 'the game's director, Clint Hocking, noted that internally, much of the design of Far Cry 2 was haphazard'
- Razengan 7y ago> It makes me wonder how the games regressed to be so bad (maybe devs just don't care as much anymore?) Console limitations might be one reason. Apparently everything has to run on every platform under the sun or you might die impoverished in a dark alley, a mindset that has inflicted other horrors, like Electron, upon us.
- Wesxdz 7y agoI remember I liked Electron on first glance, but then realized it was a drag how slow it was. I really hope this doesn't get worse to the point where we need to consider x platform x proprietary GPU architecture. It will make centralized engines like Unreal the only commercially viable options for big projects with less money or exclusivity than say BOTW.