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To play devil's advocate - games with this kind of production value require a huge investment in asset production, which means they tend to be very conservative
by m12k 6y ago
To play devil's advocate - games with this kind of production value require a huge investment in asset production, which means they tend to be very conservative when it comes to gameplay, because they want to be damn sure it doesn't flop. So until the production of something like this comes way down in price, the games that look like this are likely to be clones of existing successful games, e.g. Uncharted, brain-dead first person shooters, etc.
- Panoramix 6y agoThis demo looks more like a somewhat interactive movie than a videogame.
- dvtrn 6y agoI thought Horizon Zero Dawn hit the right balance across gameplay, visuals and story narrative in this current generation of gaming and received all the praise it deserved. Now, I’ll say in my opinion, not one thing was overwhelmingly novel in comparison to the rest, but the attention to detail given to each of those elements elevated the collective experience in that particular title, the result was a game that felt incredibly fresh and easily replayable.
- moultano 6y agoMaybe, but photogrammetry is a waaaay cheaper way of producing assets, and being able to directly ingest high res models from a scan could actually drop the art costs of games a great deal.
- whywhywhywhy 6y agoDon't really agree with that, games like Death Stranding exist.