3 ms·
Real-time ray tracing is not impressive in the current generation of games because they’re optimized to maximize the quality of traditional lighting solutions.
by skohan 6y ago
Real-time ray tracing is not impressive in the current generation of games because they’re optimized to maximize the quality of traditional lighting solutions. Most games use mostly static assets and lighting, because baked lighting can get a nearly photorealistic result as long as nothing moves.
Highly dynamic environments are where the technology shines, because it can achieve results which traditional solutions simply can’t. I think ray-traced Minecraft is the best current example of the potential of this technology.