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This looks nice, but I'm not sure what the practical gameplay consequences for the new tech are. I sure as shit am not going to ship a terabyte of original-qual
by muststopmyths 6y ago
This looks nice, but I'm not sure what the practical gameplay consequences for the new tech are. I sure as shit am not going to ship a terabyte of original-quality assets in my game.
It would help me produce cinematics more easily though, I suppose.
Real-time global illumination looks dope. No more overnight lighting builds :)
- randyrand 6y agowhy not? PS5 can download/delete as you go.
- muststopmyths 6y agoBandwidth ? someone has to pay for it. users might have bandwidth caps and/or have to pay as well. Not to mention that streaming high-quality assets from the network is not going to be fast.
- quotemstr 6y agoIf I understand the geometry images paper correctly, you don't have to ship the original assets. The technique uses fancy topology to encode a mesh as an image --- x, y, z of each vertex being the r, g, and b channels of the image --- and pages the images into the GPU on demand. You can downsample the images as much as you want