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1) How do you make money from this? How do you make money from anything on computers? With Ads, with Paid Memberships, Paid Access to content. 2) Who would b
by VikingCoder 6y ago
1) How do you make money from this?
How do you make money from anything on computers? With Ads, with Paid Memberships, Paid Access to content.
2) Who would buy it? Why would anyone use it?
Isn't that kind of like asking "who would buy the internet? Why would anyone use the internet?"
Remember when Chromebooks were announced and everyone laughed because it's "just a browser?!"
Well, imagine if you were browsing, except it looked like Unreal engine when you got to 3D content. Rather than looking like crappy WebGL content.
3) Is there a point beyond "this is a cool thing", which is pretty well captured by Roblox and Second Life and VRChat
Do you think Roblox, Second Life, and VRChat look as good as Unreal Engine 5?
Would you enjoy playing content in Unreal Engine 5 without having to install an entire game first?
- hobofan 6y ago> Do you think Roblox, Second Life, and VRChat look as good as Unreal Engine 5? The main bottleneck is the price of asset production. Producing assets on the level of this demo videos is magnitudes more expensive than what you would see in those other platforms. So for someone to be able to turn a profit with that, there would need to be either a bigger willingness to spend, or an explosion in player base. There are also likely technical challenges. I'd imagine that very few people have both the storage capacity and bandwidth to sustain such a system. You see people on here complaining about websites being a few MB heavy. In such a high quality 3D browser, you would need to load multiple GBs per scene.
- VikingCoder 6y agoI think there's a chance the player base would grow if there were one app you launch, and then you're in 3D world. I think it would help in discovery. On the technical challenges, yes, you need bandwidth. Just like you need electricity to play a console game. Yes. But maybe Stadia is a good way to limit how much bandwidth you really need? Load the data on the server, and stream the rendered views.