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I recall seeing it live in a devkit but I can't for the life of me remember the devkit specs. Note that that demo catered very expertly to the strengths of the
by Jare 6y ago
I recall seeing it live in a devkit but I can't for the life of me remember the devkit specs. Note that that demo catered very expertly to the strengths of the PS1 hardware, it should run jut fine in a retail unit.
- danbolt 6y agoYeah, the sort of things pictured in the dinosaur demo don't always match what's seen in retail PS1 games. I'd love to see a dissection of it.
- Jare 6y agoSome things I can think of: - Dinos were so in vogue and so suggesting of technological innovation. Jurassic Park came out what, 2-3 years earlier? - Very limited z-sorting requirements, could likely be done with a simple bsp if sorting individual polys proved too taxing. - Polys of fairly regular dimensions, not overly long in one direction. Helps with less visible sorting and clipping artifacts. - No problem with lack of perspective correction, because textures are already shimmering due to the organic skin animation. - That black fog has always been very effective. We love terrifying things emerging from the dark, which Doom3 tech proved again, and more recently VR.