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Another genre you might like is roguelikes. Classic roguelikes have permadeath where if you die, you lose that character forever. In a role-playing game where y
by munificent 7y ago
Another genre you might like is roguelikes. Classic roguelikes have permadeath where if you die, you lose that character forever. In a role-playing game where you have invested dozens of hours in a character and may have gotten very lucky with some incredibly rare treasure, it can be a really intense feeling to be in an epic battle with losing all of that on the line.
I've had more pulse pounding game intensity in a turn-based roguelike with ASCII graphics than in any other game I've ever played.
- arsome 7y agoI find death in roguelikes too punishing and unfair, it diminishes that effect for me greatly. I'll never be able to feel intensity for it because I don't feel like I ever manage to accomplish anything worth saving before I die in them so I just run headlong into combat with whatever garbage I have, die and quit out. I'm yet to find a roguelike where I can feel like I made serious progress without dumping many hours into learning all the mechanics. It's a fairly narrow window of punishing but fair that allows me to feel any intensity at all from games, most I just feel are too easy or too hard to produce it. I can enjoy the crap out of easy ones, just not for the intensity, but hard ones like roguelikes I just give up on quickly. Dark Souls seems much less punishing to me than most roguelikes in this sense.