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Remember the PS1 dinosaur demo? Yeah the whole industry is famous for this. Games are more than tech demos.
by dazzawazza 6y ago
Remember the PS1 dinosaur demo? Yeah the whole industry is famous for this.
Games are more than tech demos.
- Mirioron 6y agoTo be fair, Epic wanted to have real-time global illumination for UE4. They even had a lot of the work done, but it just never quite made it. The performance impact was too great. I imagine several years later they've been able to deal with most of the issues, especially since we have a lot more computational power available.
- danbolt 6y agoI always wondered if that dinosaur was using the 2MB of memory in the final retail unit, or 4MB often seen in arcade boards using the the PS1's technology.
- Jare 6y agoI recall seeing it live in a devkit but I can't for the life of me remember the devkit specs. Note that that demo catered very expertly to the strengths of the PS1 hardware, it should run jut fine in a retail unit.
- danbolt 6y agoYeah, the sort of things pictured in the dinosaur demo don't always match what's seen in retail PS1 games. I'd love to see a dissection of it.
- Jare 6y agoSome things I can think of: - Dinos were so in vogue and so suggesting of technological innovation. Jurassic Park came out what, 2-3 years earlier? - Very limited z-sorting requirements, could likely be done with a simple bsp if sorting individual polys proved too taxing. - Polys of fairly regular dimensions, not overly long in one direction. Helps with less visible sorting and clipping artifacts. - No problem with lack of perspective correction, because textures are already shimmering due to the organic skin animation. - That black fog has always been very effective. We love terrifying things emerging from the dark, which Doom3 tech proved again, and more recently VR.
- flatiron 6y agoI could swear I “played” it when I was a kid off a PlayStation magazine or Pizza Hut demo disk on a retail (well modded) unit
- dazzawazza 6y agoI think it came out on a demo disk at some point. You got to move the dino about and maybe the light source? It's been a long time!
- detritus 6y agoYes, I distinctly remember rotating this model around on an original PS1 many (many) years ago.
- AlecSchueler 6y agoFor me it came on a disk caled Demo 1 which shipped with the first issue of the Playstation.
- myspy 6y agoSame here, it came with a demo disk attached to the PS1. G-Police was on there too and Abe's Oddyssee I believe.
- dkersten 6y agoYep, I remember this too.
- ekianjo 6y agoIt was on a demo disk. I had it.
- wastedhours 6y agoYep, had it too!
- ccktlmazeltov 6y agohttps://www.youtube.com/watch?v=k7Lk7idveeU https://www.youtube.com/watch?v=k7Lk7idveeU
- proverbialbunny 6y agoIt looks like PS2 graphics.
- jansan 6y agoI guess they go completely to the limit in their demos, so in actual games you will see it only after the next version of their engine has been released.
- deleted 6y ago[deleted]
- deleted 6y ago[deleted]
- philipov 6y agoTell that to the VR scene.
- tamrix 6y agoLook up E3 game demo's and their launched comparison on YouTube. You'll learn all the game trailers with 'real game play footage' are all fake. The whole industry is filled this.
- stevefan1999 6y agoi don't think this is fake https://youtu.be/QiinO9JPUGw https://youtu.be/QiinO9JPUGw
- chedabob 6y agoI'm playing through Doom 2016 at the moment, and if anything, it looks even better than that. Could be Youtube compression, or they've added in graphical tweaks with the Vulkan update.
- adamrezich 6y agohttps://www.penny-arcade.com/comic/2005/09/12 https://www.penny-arcade.com/comic/2005/09/12
- CodeCube 6y agoWhat a classic :) I was working at EA Tiburon when this came out (not on the Madden team). Good times.
- conradfr 6y agoA classic: https://youtu.be/4KxRp8jeliQ https://youtu.be/4KxRp8jeliQ