3 ms·
For all the advancements the demo is still essentially monochromatic. As I recall this is done to avoid the difficulties of rendering how two adjacent differen
by DenisM 6y ago
For all the advancements the demo is still essentially monochromatic.
As I recall this is done to avoid the difficulties of rendering how two adjacent differently colored objects bleed their colors onto each other. No color - no bleeding.
I'd prefer color over pixel accuracy.
- jeffbee 6y agoThat my reaction to this recent UE4 demo. The whole world is monochromatic, and this seems to be an adaptation to the limits of the technology. https://www.youtube.com/watch?v=zKu1Y-LlfNQ https://www.youtube.com/watch?v=zKu1Y-LlfNQ