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Unity doesn't really overlap with Unreal. Unreal is big and cutting edge for AAA titles. Unity is much more simplified. The path of least resistance is usually
by CyberDildonics 7y ago
Unity doesn't really overlap with Unreal. Unreal is big and cutting edge for AAA titles. Unity is much more simplified. The path of least resistance is usually pretty clear for someone starting a project.
- _bxg1 7y agoFor a while there they really tried to overlap. Unity's been making a huge graphics push over the last five years - it actually had realtime GI before Unreal did, and wasted no time telling the whole world about it: https://www.youtube.com/watch?v=dk8gpz0o5TU https://www.youtube.com/watch?v=dk8gpz0o5TU More recently it's been making a lot of noise about its new scriptable render pipeline and shader graph. Of course these are still playing catch-up with Unreal, but they're doing an admirable job. Meanwhile Unreal totally changed its pricing model ~5 years ago to be much more similar to Unity's and affordable for indies/individuals, as well as adding native support for mobile platforms, etc. For some customers there may be a clear choice, but for now at least there's also a ton of overlap between their markets. We'll see where things go in the future.