2 ms·
Water, dust, cloth and hair physics are all still in the uncanny valley...not to take away from the tremendous progress with triangles and lighting!
by explorigin 6y ago
Water, dust, cloth and hair physics are all still in the uncanny valley...not to take away from the tremendous progress with triangles and lighting!
- bt1a 6y agoI thought the scarf movement looked great.
- explorigin 6y agoNot to me. It was too stiff which caused it to move in some unnatural ways.
- robotdongs 6y agoIt didn’t seem to reflect well the way cloth moves when sliding across another piece of cloth. When she was climbing, I’d expect the scarf to sort of wrinkle/bunch up, then fall to her side, not just cleanly slide off. However I could see them adjusting the physics for the demo to ensure the cloth actually fell by her side so we could see it swaying as she climbed.
- SahAssar 6y agoReally? To me it felt like it was in the uncanny valley for cloth. When climbing it seemed to cling to at certain distance from the body at all times, like it had a certain range it could swing to/from the body but could not exceed.
- noisy_boy 6y agoBingo. Look at the way her tied hair bounces when she is climbing. Totally unnatural. Also, the body movements - the speed of turning is too uniform/fluid; there are variations of speed within a single turn we do. Though I was totally blown away by the detail of the rock texture and very realistic lighting.