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It's strange that the character wasn't more photorealistic in this demo. If you Google Image search you can find more photorealistic characters from previous ve
by jfoster 6y ago
It's strange that the character wasn't more photorealistic in this demo. If you Google Image search you can find more photorealistic characters from previous versions of the Unreal Engine. I wonder if there might be some trade-off being made between photorealistic character and lifelike character movement.
- skohan 6y agoI suspect it's a way to avoid the uncanny valley, and serves to highlight the photo realistic quality of the environments even more.
- onli 6y agoI assumed the same. If you also make the character more realistic you run into the risk of making the demo eve more unbelievable. Now there are some hints that underline their claim that it runs on a PS5, like some videogame like animation transitions, character movements and the character model itself.
- extesy 6y agoIt was done on purpose, similar to how Pixar movies have obviously cartoony and unrealistic characters in an otherwise photo-realistic environment.
- uryga 6y agothe problem isn't that her design is a bit stylized; it's that her face looks kind of... not-face-like in closeups. (missing some shininess & subsurface scattering imo). it's different from e.g. Moana, where skin is kind of marzipan-y, but still recognizably skin-like
- pythonaut_16 6y agoThis is the best way to do graphics IMO. Instead of pushing the tech to its limits and landing in the uncanny valley, it's better to back off a bit from the limits of the tech and perfectly execute a more stylized result.