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For a while we pretty much only had UDK (Unreal 3). Unity sort of invented the idea of an omni-platform game engine that's affordable and accessible for indies.
by _bxg1 6y ago
For a while we pretty much only had UDK (Unreal 3). Unity sort of invented the idea of an omni-platform game engine that's affordable and accessible for indies. Then Unreal slightly shifted its strategy to compete with that rising market, and Crytek... jumped in too.
I think Unity is too valuable to low-medium end indies to go anywhere (you really don't need most of these new features if you aren't going for a photorealistic look anyway), but we could see a partitioning of the market as Unity takes over the low-mid and Unreal takes over the high-end. Unity actually no longer has the (partially) realtime global illumination they were so proud of just a couple years ago, because of licensing woes: https://blogs.unity3d.com/2019/07/03/enlighten-will-be-replaced-with-a-robust-solution-for-baked-and-real-time-giobal-illumination/?utm_source=twitter&utm_medium=social&utm_campaign=engine_global_generalpromo_2019-07-03_enlighten&utm_content=blog https://blogs.unity3d.com/2019/07/03/enlighten-will-be-repla...
- runevault 6y agoYou aren't wrong about features, but the fact it's now free until $1 million USD in sales means by the time you own Epic a cent you've made a LOT of money, in Indie terms. Depending on how tight you think your budget will be that could be important.