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It's different for those of us in Anim/VFX. Windows poses a serious business cost, not from licensing, software, or administration. The vast majority of images
by mroche 6y ago
It's different for those of us in Anim/VFX. Windows poses a serious business cost, not from licensing, software, or administration. The vast majority of images these days are still rendered with CPU engines. Windows incurs a 15-30% time increase per frame compared to using Linux or macOS. When your frames take on average an hour minimum to over 24 hours, with thousands of frames to render, that adds up significantly in terms of iteration, directorial changes, and making deadlines.
Once you get beyond small teams doing the work, this starts to play in massively. Pretty much all medium+ sized studios have their artist pipeline on Linux, reserving Windows or macOS for tools like Adobe, ZBrush or Marvelous Designer that don't have a Linux build yet. And where I'm at, the operating system itself doesn't even matter to the artists. All they need to know is "this button opens terminal, this command puts me in the right show, this command launches the hub" and from there they're in our GUI pipeline. Their environment is the DCC, not the OS. For all intents and purposes it's completely abstracted away from them.
That's not to say there aren't those that take advantage, creating custom commands and utilities to share with others. But for the most part the fact that it's not Windows or macOS doesn't bother them.