6 ms·
From the nice article this little hint about a (possible) problem with Qemu: "qemu seabios 8x8 and 8x14 are exact matches to IBM's VGA and XGA fonts. These fil
by stragies 6y ago
From the nice article this little hint about a (possible) problem with Qemu:
"qemu seabios 8x8 and 8x14 are exact matches to IBM's VGA and XGA fonts. These files are in fntcol16.zip from simtel. VGA-ROM.F08 and VGA-ROM.F14. qemu source comment claims this is public domain. I doubt IBM would release a font to public domain. Does this mean, qemu relied on claims by package creator and now they use a illegal copy?"
- rbanffy 6y agoI don't think font geometries are copyrightable, only names. In any case, the IBM PC fonts are horrendous. They should have gone with the sans-serif they used in their mainframe terminals.
- deleted 6y ago[deleted]
- clan 6y agoGenuinely curious! Are you talking about AFP fonts[1]? In that case Sonoran Sans Serif[2]? Then you should probably be happy with Arial[3]. Fun story[4]. Or are you talking about a 3270 font? Then you should have a look at 3270font[5] [1] https://www-01.ibm.com/servers/resourcelink/svc00100.nsf/pages/zOSV2R3ga321048/$file/e0zx100_v2r3.pdf https://www-01.ibm.com/servers/resourcelink/svc00100.nsf/pag... [2] https://www-01.ibm.com/common/ssi/cgi-bin/ssialias?subtype=ca&infotype=an&appname=iSource&supplier=897&letternum=ENUS289-433 https://www-01.ibm.com/common/ssi/cgi-bin/ssialias?subtype=c... [3] https://en.wikipedia.org/wiki/Arial https://en.wikipedia.org/wiki/Arial [4] http://idsgn.org/posts/sonoran-the-hidden-truths/ http://idsgn.org/posts/sonoran-the-hidden-truths/ [5] https://github.com/rbanffy/3270font https://github.com/rbanffy/3270font ...and then I saw the username i was responding to. I'll post anyway if you do not want to toot your own horn. Nice work!
- rbanffy 6y agoThank you. I'm partial for that certain modern sans-serif look, as you may have guessed. BTW, that IBM bundles Arial with their mainframes is outrageous. If you are paying more than a million dollars for a machine, you should be getting proper Helvetica.
- EvanAnderson 6y agoNames of things can be protected by trademark, not by copyright. re: copyright-ability of fonts. That's a muddy area. The visual representation of the font cannot be copyrighted. I can make a font that looks like yours with no copyright concern. If I copy the code that creates the visual representation (i.e. the binary definition of the font) that may be a concern. That could be considered program code (particularly for vector fonts, but I could see an attorney trying to argue that for bitmaps, similar to assets for a game), which is protected by copyright.
- rbanffy 6y agoAs a bitmap, there is only one possible representation for that geometry at that given size, so I'd assume it's not possible to protect it.
- cardiffspaceman 6y agoIt is my understanding that typeface hint systems such as those in Adobe Type 1 and TrueType are "programs" for the purposes of copyright law. But I'm not a lawyer, and I would be interested to hear expert opinions. It used to be my interest to deal with typeface hints.
- deleted 6y ago[deleted]
- willis936 6y agoHonestly, I would find it extremely limiting if someone was able to copyright 1664 bits of information. Bitmap 8x8 fonts are absolutely trivial. In one afternoon anyone could make every human readable variation.
- willis936 6y agoThinking on it: 1664 bits is 26 * 8 * 8, which is a little low. ASCII uses indices 32 to 127 for visible characters, so this would be 95 * 8 * 8, or 6080 bits. It's still a trivially small amount of information and there are very few ways to make unique English fonts out of it, so I still don't think it should be possible to copyright it. Looking at the actual IBM_VGA_8x8.bin file: the file size is 1024 bytes (8192 bits). I calculated the entropy of the data to be only 638 bits of information. MATLAB code: fid = fopen('IBM_PC_BIOS_1981-04-24_HALF_8x8.bin','r'); ibmVga = fread(fid); fclose(fid); p = histogram(double(ibmVga),255); E = -sum(log2(p.Values(p.Values > 0)).*log2(p.Values(p.Values > 0)));
- perl4ever 6y agoCounterpoint, 2^638 is a large number. So a particular 638 bits is very particular.
- willis936 6y agoThis is meaningless. Information is information. Specifying a size has virtually no information. The number "638" stored in uint16 has two bits of information using any word size between 8 and 15 bits.
- willis936 6y agoSo I went on a bit of a rabbit hole on this one. The above code is wrong. I have since fixed it. It's the same idea with some added terms to normalize for data size. Word size matters when calculating entropy. Calculating entropy on this file using 2 to 64 bits nets a minimum information of 860 bits using a 64 bit word size. Moving past a 64 bit word size requires rethinking some things. MATLAB doesn't have great support for data sizes greater than 64 bits (and I'm certain the performance impact would be great). words = double(unique(X))'; binEdges = [words-0.5; words+0.5]; binEdges = unique(binEdges(:)); P = histcounts(X, binEdges) / M; P(P == 0) = []; M = numel(X); H = -sum(P .* log(P) ./ log(max([nBits, 2]))) / nBits * log2(max([nBits, 2])); E = H * M * nBits;
- metalliqaz 6y agoperhaps they thought the serifs would be better suited for word processing
- resoluteteeth 6y agoBitmap fonts may not be copyrightable (in the US at least) due to a quirk of copyright law: https://www.crowdspring.com/blog/font-law-licensing/ https://www.crowdspring.com/blog/font-law-licensing/ > Generally, copyright law in the U.S. does not protect typefaces. > Fonts may be protected as long as the font qualifies as computer software or a program (and in fact, most fonts are programs or software). > Bitmapped fonts are considered to be computerized representations of a typeface (and are not protected by copyright law). > On the other hand, scalable fonts (because they are incorporated as part of a program or software) are protected by copyright.
- tenebrisalietum 6y agoThis would explain why that 8-bit arcade font (it's in numerous Namco and Atari games) that's everywhere in 70's and 80's arcade games was everywhere.
- badsectoracula 6y agoWell also there aren't that many ways to make a legible font using 8x8 (actually less, for spacing) pixels :-P
- tenebrisalietum 6y agoThat font has some unique characteristics (such as the lopsided S and 8). It's not like the Signetics based font from Apple I/II which is very basic, for example. Also if you look at all the ways letters and numbers have been drawn in C-64, NES, Genesis, and SNES games; there's lots of room for creativity and design even in an 8x8 space.
- reaperducer 6y agoFWIW, the reason all of the vertical elements in the C-64 font are two pixels wide is to compensate for raster blur on televisions that were common at the time. If you made a vertical line only one pixel wide, on many televisions like the Panasonic I used it would be nearly impossible to see. And while color monitors of the day were an improvement, they still weren't what we would consider acceptable today. I eventually upgraded to a Commodore CM-141, and single pixel vertical lines still weren't great.
- NoSorryCannot 6y agoWhile not public domain and not relevant to the specific issue at hand, IBM Plex is a font released by IBM as open source and under a very permissive license. It's also quite nice.
- therealcamino 6y agoOh, wow, I haven't thought about simtel in decades. wsmr-simtel20.army.mil. That's a blast from the past.