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I’m glad this is available online. This is a very standard docking UI for spacecraft - everyone in the industry has an almost identical design. ULA has shown a
by elil17 6y ago
I’m glad this is available online. This is a very standard docking UI for spacecraft - everyone in the industry has an almost identical design. ULA has shown a simulator exactly like this in conferences for years now.
- perilunar 6y agoReally? I'd have thought they'd give the astronauts a proper 6DoF controller (e.g. a SpaceBall or SpaceMouse) instead of making them mash buttons like this.
- bootloop 6y agoYea, with this interface docking this space pot feels like trying to draw in MS Paint with my mouse.
- ccmcarey 6y agoWASDQE control XYZ movement, arrow keys and command and period control XYZ rotation.
- yellowapple 6y agoFor maximum realism you'd play this on an iPad.
- elil17 6y agoReally! The ULA person said it was the simulator used to train astronauts (it was inside a full scale model of the capsule) and it was just buttons.
- pftburger 6y agoI’m reasonably certain an actual interface would have more than just two thruster strength settings... It got a little twitchy near the end there.... really hard to keep the target on the green dot all the way in. Only after two nervous aborts did I realize that I was still within margins even though the target was nowhere to be seen.
- elil17 6y agoThe ULA people claimed that there simulator was the one used to train astronauts (it was a full mock up of a capsule with screens behind the windows), and the thruster controls were just buttons
- PeterisP 6y agoIIRC for many craft the real thrusters have only one strength setting, on and off - all control is solely through carefully timing the thrust duration.
- zlsa 6y agoAre you sure it's ULA? United Launch Alliance build rockets, not capsules. Boeing's Starliner is the closest analog to the SpaceX Crew Dragon.
- elil17 6y agoYeah maybe it was Boeing - are they associated with ULA or something?
- TeMPOraL 6y agoThat's... underwhelming. I have a much better interface in Kerbal Space Program, and that's playing IVA (from in-cabin perspective). In particular, see Docking Port Alignment Indicator mod: https://youtu.be/zaqCmnUfdzI?t=32 https://youtu.be/zaqCmnUfdzI?t=32 In KSP, I can dock blindly, looking only that little window labeled "DOCK ALIGN" alone. As you watch the video, note how it displays both velocity vectors, as well as component-wise relative speed difference (left/right and top/down with green lines, forward/backward as a number) and all 3 rotation axis on screen at the same time.