4 ms·
It's interesting, for me minecraft is one of the few games that gives me a feeling of intensity, I go spelunking all night because I can't resist the temptation
by arsome 6y ago
It's interesting, for me minecraft is one of the few games that gives me a feeling of intensity, I go spelunking all night because I can't resist the temptation of more diamonds though, the punishment for death is fair but harsh enough to make it feel scary, even playing FPSes, MMOs, etc I don't get that feeling of intensity from anything except Minecraft and PUBG. I keep telling myself I'm doing it all so I can build something really great... but I never build that thing.
I think what makes minecraft great is that you can switch between spelunking, combat, farming and building so seamlessly and they all integrate with eachother well so when you get sick of one you just pick up the next.
- munificent 6y agoAnother genre you might like is roguelikes. Classic roguelikes have permadeath where if you die, you lose that character forever. In a role-playing game where you have invested dozens of hours in a character and may have gotten very lucky with some incredibly rare treasure, it can be a really intense feeling to be in an epic battle with losing all of that on the line. I've had more pulse pounding game intensity in a turn-based roguelike with ASCII graphics than in any other game I've ever played.
- arsome 6y agoI find death in roguelikes too punishing and unfair, it diminishes that effect for me greatly. I'll never be able to feel intensity for it because I don't feel like I ever manage to accomplish anything worth saving before I die in them so I just run headlong into combat with whatever garbage I have, die and quit out. I'm yet to find a roguelike where I can feel like I made serious progress without dumping many hours into learning all the mechanics. It's a fairly narrow window of punishing but fair that allows me to feel any intensity at all from games, most I just feel are too easy or too hard to produce it. I can enjoy the crap out of easy ones, just not for the intensity, but hard ones like roguelikes I just give up on quickly. Dark Souls seems much less punishing to me than most roguelikes in this sense.