3 ms·
I wish more AAA games industry designers recognized this about a lot of players.
by danbolt 6y ago
I wish more AAA games industry designers recognized this about a lot of players.
- hinkley 6y agoMy read is that he's also treating this as an exploration game, and that at least has some traction in AAA games. I mean people are still playing Skyrim for Pete's sake.
- munificent 6y agoIt's only about 10% exploration for me. I rarely venture anywhere without a map. I have a very bad sense of direction in real life, and that applies to 3D games as well. I don't know if you've ever been lost before, like really lost lost. It is a panic-inducing experience. Most 3D games trigger that same sensation in me and are just totally unfun to play. When I play Minecraft, I obsessively map the area, and I keep a textfile with coordinates of interesting places I find. Even so, I still spend like 90% of my time right around my main building or in the mine below it.
- mFixman 6y agoI used to play Minecraft when it was released in ~2010, before there were maps or beds. I remember building pillars in my constructions and other interesting places so I would be able to spot them from afar. It felt like a nice way to not get lost while still feeling like part of the game.
- danbolt 6y agoMy big takeaway is for game developers (myself included) to expand (but also be critical of!) what "play" looks like for video games.
- hnzix 6y agoI've replayed Skyrim on PS3, PS4 and now Switch and I'm still finding corners of the world that I missed (I try not to fast travel now).