3 ms·
The same concept applies in 2D, which might help you build the intuition to understand it in 3D. If you have a vector v=(1,0) that points to the right, you can
by jcmoyer 6y ago
The same concept applies in 2D, which might help you build the intuition to understand it in 3D.
If you have a vector v=(1,0) that points to the right, you can scale this vector infinitely in that direction by multiplying it by a positive scalar.
5v = (5,0)
62.1v = (62.1,0)
Similarly, you can scale that vector infinitely in the opposite direction (i.e. left) by multiplying it by a negative scalar:
-987v = (-987,0)
If we call this scalar c, the expression cv allows us to represent any point along the X axis simply by varying c, meaning that cv defines a line along that axis.
Similarly, we can do the same for a vector w=(0,1) along the Y axis, scaling it by d.
Now we have a method for moving to any point on the XY plane simply by varying c and d in the linear combination: cv + dw, meaning that we've defined a plane using two vectors.
Two caveats:
- this won't work if v and w are parallel; for example, if v = -w (and neither are zero) then we can only move along a line instead of a plane
- it also won't work if either of the vectors are zero, because no matter what you multiply by, a zero vector can only represent a single point