3 ms·
For any span of pixels, you render from one edge to another because your y-coordinate is fixed. You only have to consider 2 edges at a time during rasterization
by BearOso 6y ago
For any span of pixels, you render from one edge to another because your y-coordinate is fixed. You only have to consider 2 edges at a time during rasterization. You can subdivide a quad easily, though, so it's not that much of an advantage.