4 ms·
In case it's not clear: I wasn't passing judgement, merely explaining the situation and weighing up the advantages of the various approaches. For iOS, Android a
by pmjordan 16y ago
In case it's not clear: I wasn't passing judgement, merely explaining the situation and weighing up the advantages of the various approaches. For iOS, Android and Mac, OpenGL is pretty much the only choice, and sticking to the subset that is OpenGL ES even on the Mac is sensible if there's a chance you might want to port. That said, if your needs aren't such that you need close-to-the-metal access to the hardware, you may well be best off using one of the many inexpensive third-party engines altogether.