3 ms·
In higher-end rendering, a quad that can be non-planar is called a bilinear patch. Yes, it can curve (cross sections tend to give parabolas), and while you won
by a_e_k 6y ago
In higher-end rendering, a quad that can be non-planar is called a bilinear patch. Yes, it can curve (cross sections tend to give parabolas), and while you won't get infinitely sharp creases you will get saddle-shapes.
See, e.g.: http://www.sci.utah.edu/~kpotter/publications/ramsey-2004-RBPI.pdf http://www.sci.utah.edu/~kpotter/publications/ramsey-2004-RB...
- chrisseaton 6y agoWow seems like that’d be an order of magnitude or more slower to render bilinear surfaces rather than triangles. I wonder why they did that.