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It's actually kind of funny, because that's exactly how the 2004 Doom 3 turned out - defining the game-play based upon lighting (and monster closets) to build t
by SketchySeaBeast 7y ago
It's actually kind of funny, because that's exactly how the 2004 Doom 3 turned out - defining the game-play based upon lighting (and monster closets) to build tension.
- jfkebwjsbx 7y agoThe original DOOM game (1989) already used it for that, that is why I mention it! It even had flickering lights, pitch-black corridors, traps using light as bait, monster ambushes... The first FPS with all that!
- SketchySeaBeast 7y agoTotally true - I forgot about the pitch black areas.