2 ms·
Unless I'm missing something it's not a very fair comparison, you have low-res unshaded textures on one side and high-res bump-mapped textures on the other. Tha
by simias 6y ago
Unless I'm missing something it's not a very fair comparison, you have low-res unshaded textures on one side and high-res bump-mapped textures on the other. That alone accounts for 99% of the difference between both versions.
Meanwhile current "AAA" games that have RTX support don't look radically different with RTX on or off. Better and more accurate reflections of course but also a big hit on performance that's, IMO, not worth it.
Of course that may just be because the devs don't bother to use the tech to its full potential when only a tiny fraction of the playerbase will be able to use that mode anyway.