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So I have heard about the idea of OOP being about passing messages between objects, rather than just calling functions with parameters but I can't seem to figur
by hpoe 6y ago
So I have heard about the idea of OOP being about passing messages between objects, rather than just calling functions with parameters but I can't seem to figure it out in a mental model.
How does passing a message to an object differ from just calling an object's methods with parameters? Is there other good sources for understanding the differences and rewiring the mental model?
- deleted 6y ago[deleted]
- spooneybarger 6y agoA large part of your confusion might be that a lot of OO teaching sources define message passing as calling a function. Message passing allows for you to have the receiver of the message run in a different execution context; for example erlang. Calling an objects methods with parameters is tied to that execution context. Message passing is a larger concept than OOP. Microkernels for example are built around message passing as the means of communication.
- int_19h 6y ago> Calling an objects methods with parameters is tied to that execution context. Not necessarily - this depends on the language, or rather, on the object model. But consider COM or CORBA: you call a method, but the object might be on a different machine altogether.
- bob1029 6y agoWhen you get to a very low-level, I think one way to look at it would be to say that the most simple form of message passing is simply invoking functions with arguments which contain message data. Most people probably go straight into the multi-node pub/sub universe when "messaging" starts being thrown around, but it could just as well be direct method invocation with objects in the single node/process case. The nuance and complexity seems to come from where those messages are stored, and how access to them (or knowledge of their availability).
- ncmncm 6y agoUltimately there is no real difference between function calls and message-passing. It is a matter of emphasis. When you design with message-passing in mind, you don't expect an immediate answer to the message; instead, you expect to get an answer as another message. In some cases, this adds overhead: two messages, vs one function call. In others, you can do something else useful immediately after sending the message, and handle the return message whenever it arrives, maybe much later. It is common to overlay a function calling mechanism on top of message passing. This is called "RPC", and is often a bad idea. The failure modes of message systems differ from those for function calls, so that assuptions higher up in the abstraction tend to be wrong.
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- ben509 6y agoI seen various descriptions of message passing in OOP that wind up meaning "invoke a method, alter an object, return an answer." Lots of different ways to describe a method, lots of ways to modify the object, lots of ways to return an answer, but conceptually, they're all just invoking a method. I think in some languages and frameworks, message passing is associated with expressing a GUI, so objects have handlers for events, and there is more structure around how events can be signalled and handled. I'm thinking of Smalltalk, Hypercard and modern browsers. It's also more distinct in concurrent programming with something like communicating sequential processes (CSP), where message passing is a way for concurrent processes to agree on how to share state. So when process A writes some data to a channel C it explicitly hands that data off, thus process B can read from C and operate on the data without corrupting anything. (Contrast with threads where you can modify anything, any time, so you have to use locks and deal with deadlock and such.)
- gens 6y agoChecking out what Alan Kay has to say about it might help: https://www.youtube.com/watch?v=fhOHn9TClXY https://www.youtube.com/watch?v=fhOHn9TClXY The way i see it OOP is about encapsulating/bundling data and the code that processes that data into one "object", that is isolated from other objects. The objects could only "communicate" with other objects by sending "messages" (data/events/something). Personally i don't like OOP, and think that focusing on data and how it's processed is a better way forward (CSP and such). It's.. a complicated matter.
- jorangreef 6y agoPassing a message is immutable for starters, which means read-only access for the receiving process, enforcing the single-writer principle.
- mercer 6y agoI think one important difference is that if you call a method, things fail when the method doesn't exist, or the wrong arguments are passed. With message passing, the callee can decide not to respond to a message. Or to respond at a later time. In a broader sense, I'd say the difference is between pressing a button on a robot that 'forces' it to walk, or asking said robot to please go and walk. In the former case, you're essentially reaching 'into' the robot's behavior via an exposed control. The caller is in charge. In the latter case you have no control and the callee, the robot, has the freedom to decide what to do and when to do it.
- polyglotfacto 6y agoCalling a method on an object could potentially alter the internal state of that object. So in the context of some sort of concurrent execution, calling a method implies first of all having a direct reference to the object from the thread of execution where the method call occurs, and then it also implies having to synchronize potential state changes(writes) with other threads of execution who might also have a reference to the object and call methods on it. On the other hand, sending a message would allow for only a single thread of execution owning that object, and calling methods on the object in response to incoming messages. So I'd say it's not really "sending a message to an object", it's rather "sending a message to some kind of thread of execution, which owns that object uniquely". Result: there is a "single writer" with regards to the internal state of that object. I actually wrote an article on this for Rust, perhaps it could help rewiring your mental model: https://medium.com/@polyglot_factotum/rust-concurrency-the-single-writer-principle-applied-aada2cdc6fb0 https://medium.com/@polyglot_factotum/rust-concurrency-the-s...