3 ms·
Not really. A 10 mio poly mesh with a typical XYZW+RGBA+UV+UV2 = 12 float stream format would require 12x4x10 mio = 480 MB of GPU memory per copy. Skinning nee
by fxtentacle 7y ago
Not really.
A 10 mio poly mesh with a typical XYZW+RGBA+UV+UV2 = 12 float stream format would require 12x4x10 mio = 480 MB of GPU memory per copy. Skinning needs weights (200 MB) and at least a second copy, so one single 10 mio poly mesh would eat up about 1.3 GB of GPU memory.
So even with ray-traycing, optimizing models for a manageable polycount will remain crucially important.