3 ms·
"Tom Clancy's Rainbow Six Siege" 40,000 Triangles + 3 2048 x 2048 Texture Maps https://www.artstation.com/artwork/0eKg8 https://www.artstation.com/artwork/0eKg
by fxtentacle 7y ago
"Tom Clancy's Rainbow Six Siege"
40,000 Triangles + 3 2048 x 2048 Texture Maps
https://www.artstation.com/artwork/0eKg8 https://www.artstation.com/artwork/0eKg8
"Fortnite"
LOD 0: 23,041 Triangles
https://i.imgur.com/y8fOip0.png https://i.imgur.com/y8fOip0.png
I'll give you that purely GPU-skinned on PS4 can go up to 700k for the entire scene, but that means 14 or less people visible at a 50k budget.
So for a game like Assassin's Creed, the per-character and per-item poly counts need to be significantly lower, to make sure the combined sum of the scene is still manageable.