2 ms·
That is correct for Cycles, but the kind of raytracing that is possible with hardware-acceleration inside a GPU is severely restricted in comparison to a genera
by fxtentacle 7y ago
That is correct for Cycles, but the kind of raytracing that is possible with hardware-acceleration inside a GPU is severely restricted in comparison to a general-purpose CPU raytracer like Blender's Cycles.
I believe Eevee, the Blender GPU ray-tracer, does also currently not support having reflection rays collide with surface generated by normal/displacement operations, but instead they will approximate flight path by using the unmodified geometry.
- dTal 7y agoCycles also runs on GPUs.
- fxtentacle 7y agoBut without using the ray-tracing hardware advertised in the article.
- dTal 7y agoYou said, "the kind of raytracing that is possible with hardware-acceleration inside a GPU is severely restricted in comparison to a general-purpose CPU raytracer like Blender's Cycles." This is manifestly incorrect.