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I wonder if the same concept of running the output image through a fast neural network could be applied to typical rasterized game engines. For instance, applyi
by seanalltogether 6y ago
I wonder if the same concept of running the output image through a fast neural network could be applied to typical rasterized game engines. For instance, applying antialiasing or anisotripic filtering or shadow blurring?
- ATsch 6y agoThis is more or less what DLSS is