3 ms·
"model efficiently" implies optimizing a benefit for a cost. In this case, I think the nature of the cost has completely changed. The definition of efficiency
by recursive 6y ago
"model efficiently" implies optimizing a benefit for a cost. In this case, I think the nature of the cost has completely changed. The definition of efficiency will probably have to change also.
- fxtentacle 6y agoNot really. A 10 mio poly mesh with a typical XYZW+RGBA+UV+UV2 = 12 float stream format would require 12x4x10 mio = 480 MB of GPU memory per copy. Skinning needs weights (200 MB) and at least a second copy, so one single 10 mio poly mesh would eat up about 1.3 GB of GPU memory. So even with ray-traycing, optimizing models for a manageable polycount will remain crucially important.