3 ms·
Aren't the collision models already pretty simple as is? Simple shapes like boxes, spheres and lines, for which the collisions are fast to calculate. Don't know
by Swiffy0 6y ago
Aren't the collision models already pretty simple as is? Simple shapes like boxes, spheres and lines, for which the collisions are fast to calculate. Don't know how it works if you have full blown meshes colliding though...