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>Oh and for games, as long as this is NVIDIA-exclusive It isn't. [0][1] The APIs are intelligently laid out such that hardware accelerated raytracing can be u
by willis936 7y ago
>Oh and for games, as long as this is NVIDIA-exclusive
It isn't. [0][1]
The APIs are intelligently laid out such that hardware accelerated raytracing can be used on popular APIs regardless of GPU vendor, if the vendor has made their drivers correctly.
0. https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ https://devblogs.microsoft.com/directx/announcing-microsoft-...
1. https://www.khronos.org/blog/ray-tracing-in-vulkan https://www.khronos.org/blog/ray-tracing-in-vulkan
- fxtentacle 7y agoAt the moment, there is no AMD GPU which supports the full ray-tracing spec. So effectively, it is NVIDIA-only.