4 ms·
You're a decade behind on consoles, 50k animated triangles haven't been an issue for years. Even early PS4 games had more triangles per character, in some cases
by hgoel 6y ago
You're a decade behind on consoles, 50k animated triangles haven't been an issue for years. Even early PS4 games had more triangles per character, in some cases more triangles simply for hair, let alone the rest of a character.
- fxtentacle 6y ago"Tom Clancy's Rainbow Six Siege" 40,000 Triangles + 3 2048 x 2048 Texture Maps https://www.artstation.com/artwork/0eKg8 https://www.artstation.com/artwork/0eKg8 "Fortnite" LOD 0: 23,041 Triangles https://i.imgur.com/y8fOip0.png https://i.imgur.com/y8fOip0.png I'll give you that purely GPU-skinned on PS4 can go up to 700k for the entire scene, but that means 14 or less people visible at a 50k budget. So for a game like Assassin's Creed, the per-character and per-item poly counts need to be significantly lower, to make sure the combined sum of the scene is still manageable.