3 ms·
Funny that you mention HairWorks, because that one causes a lot of issues in practice because the hair is rendered in post-processing. Therefore, it is not pres
by fxtentacle 7y ago
Funny that you mention HairWorks, because that one causes a lot of issues in practice because the hair is rendered in post-processing. Therefore, it is not present in the z-buffer so that alpha-blended transparent effects (e.g. smoke) may accidentally overlap with the hair. For an example of this issue, see the excellent Shadow of the Tomb Raider game.