3 ms·
It was a common technique on the Atari VCS (2600), generally called interlacing. On the VCS it may be a bit more straight forward, as you have to write the enti
by masswerk 6y ago
It was a common technique on the Atari VCS (2600), generally called interlacing. On the VCS it may be a bit more straight forward, as you have to write the entire kernel (the code for rendering a video frame) anyway, hence assigning alternating pointers for sprites in between frames doesn't result in much of an overhead or specialized code.