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I'm actually looking at how to import lidar data into a game called BeamNG (It's a super realistic driving simulator, with accurate body deformation, aerodynami
by bobbean 6y ago
I'm actually looking at how to import lidar data into a game called BeamNG (It's a super realistic driving simulator, with accurate body deformation, aerodynamics, etc). Long stretches of mountain road I'm familiar with are a great to drive down especially since you can fly around corners.
Right now the process to create these maps is a pain, you have to find the lidar data online, smooth it out and get rid of any weird artifacts. Then putting into the game requires more processing: drawing the roads, texturing hills and cliffs, etc. You have to place all buildings manually (which also means creating the meshes)
Overall, it's technically possible in this game, just a ton of work. There is definitely ways to automate and speed up the process. The terrain processing could probably be entirely automated, maybe building meshes could be taken off Google maps or something. Even with no buildings though, it's still a fun experience.
https://beamng.com/ https://beamng.com/