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In 2013 a friend and I created an SDK for building games with GNOME's Vala (that transpires to C with GLib), SDL2 and Chipmunk physics for Android, Linux, and
by pedrohlc 6y ago
In 2013 a friend and I created an SDK for building games with GNOME's Vala (that transpires to C with GLib), SDL2 and Chipmunk physics for Android, Linux, and Windows (all within the same codebase).
It worked flawless, I even ported a XNA example. It may be useful for someone today:
https://github.com/avalanche-games/avalanche/wiki/Getting-Started-(for-Linux-users)#cross-compiling-for-android-only-different-steps https://github.com/avalanche-games/avalanche/wiki/Getting-St...