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I liked the snarky and opinionated comments about random stuff. I've done this once or twice for older games too, but nothing that involved. One game would cra
by iforgotpassword 6y ago
I liked the snarky and opinionated comments about random stuff.
I've done this once or twice for older games too, but nothing that involved. One game would crash, I think it was powerslide, whenever I finished a certain map. From the assembly it looked like it tried to call a method on an object that was null, and instead of trying to properly fix this or at least adding a null check, I just removed that call entirely. I expected that this would break something in a funny way, but at least I'd then know what that object/call was for. But the game just seemed to work flawlessly, nothing seemed to be missing or broken. One of the few memorable times where something was actually easier than thought.