5 ms·
The Ideal iPhone App First-Run Experience Is None at All
- Wowfunhappy 6y ago> Isn’t there some quote, maybe even from Steve Jobs, about apps early in the day of the App Store, that went something like this? “iPhone apps should be so easy to use that they don’t need Help.” We are so far away from Steve Jobs's original vision of the iPhone. In my estimation, the iPhone was originally envisioned as a physical version of Mac OS X's Dashboard[1]. See also: developers were expected to code everything in html[2], the screen was only 3.5", and early iOS borrowed a lot of Dashboard's UI elements. The original iPhone was intended to be versatile, to be sure. It could become "an iPod, a phone," a compass, a map, or a camera—but never anything that couldn't be described in one word. A "special way to send and view pictures that self-destruct after ten seconds?" I don't think so. I am, to be quite honest, quite nostalgic for the iPhone's original vision. Were someone to make a modern device which follows that philosophy, I'd be interested in buying it, as a way to get me away from my phone and increase my presence in the real world. But the iPhone being sold today is very far, philosophically, from what Steve Jobs presented on stage. --- [1]: https://www.youtube.com/watch?v=8CBkEfNx1bs https://www.youtube.com/watch?v=8CBkEfNx1bs [2] Remember, there was no app store at launch, and reportedly no plans to add one later at the time.