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> I think there are maybe four propositions to think about. > Is it true that we are essentially almost there, and a bit more iteration of the hardware and the
by throwaway34241 6y ago
> I think there are maybe four propositions to think about.
> Is it true that we are essentially almost there, and a bit more iteration of the hardware and the developer ecosystem will get us to a tipping point?
> Are we where smartphones were before the iPhone?
> Is there a fundamental contradiction between a universally accessible experience and a device that you put on your head that shuts out the world around you?
> Or, by extension, is this the point - that ‘real’ VR needs some completely different device and that’s what would take it to universality? VR as HMD is narrow but VR as, say, neural lace is not?
In addition to his four propositions to think about I would add one more. There's technology to represent other humans in VR (eye tracking, face tracking, body tracking) that basically doesn't exist yet as part of consumer VR systems. But with those technologies already present outside of consumer VR (and continued massive R&D spending by Oculus etc) they seem realistically achievable in the medium term. Will this make a significant difference in the VR adoption rate or enable new applications?