3 ms·
> I've been in the industry 6 years I think this explains why you are having trouble understanding the users point. I was playing games like Half-Life off of
by bestnameever 6y ago
> I've been in the industry 6 years
I think this explains why you are having trouble understanding the users point.
I was playing games like Half-Life off of user provided servers in 1998 and can't recall ever having any issues. Others on here seem to have fond memories of doing the same with other games.
> Even then, those sessions can leave players with a very mixed experience (weird rules, mods, someone might have made themselves "god", it opens up the client to be exploited by the server).
This is an odd concern to bring up considering the linked article.