5 ms·
It looks great, but weighing in at almost 400K triangles and 300K vertices though, so it's going to be difficult to do anything practical with a model that size
by canada_dry 6y ago
It looks great, but weighing in at almost 400K triangles and 300K vertices though, so it's going to be difficult to do anything practical with a model that size.
- namibj 6y agoIs that low or high? Because I'm trying to get a photogrammetry pipeline working, and able to produce 50M vertices near-term. 1G long-term. All without deferring to chunking. 10fps on the serial parts is a medium goal for throughout.
- jarrell_mark 6y agoBlender's decimate modifier can reduce the polys. Infact the model I got from Meshroom had more vertices than the one I uploaded to sketchfab. https://docs.blender.org/manual/en/latest/modeling/modifiers/generate/decimate.html https://docs.blender.org/manual/en/latest/modeling/modifiers...