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For those with laptops or who don't have Nvidia GPUs, Meshroom can be used for free in the cloud using Google colab https://github.com/alicevision/meshroom/wiki
by jarrell_mark 6y ago
For those with laptops or who don't have Nvidia GPUs, Meshroom can be used for free in the cloud using Google colab https://github.com/alicevision/meshroom/wiki/Meshroom-in-Google-Colab-(cloud) https://github.com/alicevision/meshroom/wiki/Meshroom-in-Goo.... I created this scan using this technique and I only have an integrated Intel GPU: https://sketchfab.com/3d-models/parvati-cantor-arts-center-at-stanford-ab1407479bee4259a267030350473b1b https://sketchfab.com/3d-models/parvati-cantor-arts-center-a...
- canada_dry 6y agoIt looks great, but weighing in at almost 400K triangles and 300K vertices though, so it's going to be difficult to do anything practical with a model that size.
- namibj 6y agoIs that low or high? Because I'm trying to get a photogrammetry pipeline working, and able to produce 50M vertices near-term. 1G long-term. All without deferring to chunking. 10fps on the serial parts is a medium goal for throughout.
- jarrell_mark 6y agoBlender's decimate modifier can reduce the polys. Infact the model I got from Meshroom had more vertices than the one I uploaded to sketchfab. https://docs.blender.org/manual/en/latest/modeling/modifiers/generate/decimate.html https://docs.blender.org/manual/en/latest/modeling/modifiers...