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I bought a new system with RTX 2070 Super and couldn't get any demos with raytracing to work acceptably in either Unreal or unity... The frame rates on super si
by etaioinshrdlu 6y ago
I bought a new system with RTX 2070 Super and couldn't get any demos with raytracing to work acceptably in either Unreal or unity... The frame rates on super simple levels were maybe 10fps at best...
I was a little dismayed. It seems like AAA games are also not making a huge amount of use of it either. Despite the RTX name I don't know if it's really ready for prime time, at all.
- jfkebwjsbx 6y agoCurrent gen hardware is nowhere powerful enough for that, yeah. But for simple games a lot is already possible (like Minecraft). DLSS 2 and similar techniques help a lot to reduce the number of rays needed. Perhaps by the time of RTX 4000 (what I meant as next-next-gen) we might be able to see full raytracing.
- SirLotsaLocks 6y agoyeah, I feel like it will be several years before it's polished enough for normal gaming usage and it becomes more than just a cool gimmick.
- gameswithgo 6y agoI have a 2070 non super. Minecraft RTX was acceptable. You can't get competitive FPS gamer acceptable framerates but you can get RPG/minecraft acceptable framerates (40ish) depending on how spoiled you are by 144+ fps feels. But yeah generally I agree, a game that is already doing AAA amounts of gemeometry and shading, that uses RTX to good effect, is going to need 2080ti in SLI to be still a bit slow.
- xioxox 6y agoI have an RTX 2060. I was very impressed by the game Control. It uses raytacing and has good frame rates. It's graphics are really nice. It certainly looks possible to get good results with current hardware, particularly now DLSS 2 is as available.