4 ms·
>I'm so utterly and completely burned out by being "a patronising and evil" presence when I make the mistake of trying to actually confer real information to pe
by cwhiz 6y ago
>I'm so utterly and completely burned out by being "a patronising and evil" presence when I make the mistake of trying to actually confer real information to people.
Step down from your high horse. You're just parroting PR talking points that are totally nonsensical. If game studios could save money by offering dedicated servers they would do it. They switched to official servers not because they care about the experience but because it allowed them to monetize online play better. You can't sell hats when players can host their own servers and mod it however they wish. Why would I buy a hat from Infinity Ward when I can just mod myself a hat on my dedicated server?
>If it's dedicated servers that you rent from us as a company then: it can be expensive for you, if it's too expensive, less people do it, less people do it, the more expensive it becomes to maintain the provisioning/admin tools and it's amortised across much less players so the price goes _even higher_.
Again, if it were possible for game studios to make more money by offering dedicated servers, they would do it. You are inventing problems with dedicated servers so that you can ride in and be the hero when you solve them. These aren't actual, real, problems. These are just PR talking points to justify forcing official servers so that game studio have better monetization paths.
>As I've stated repeatedly in this thread: Self-hosting servers only works for session based games.
No, it doesn't. That is a limitation you (game studios) have invented. There are dedicated servers for World of Warcraft.
>But you don't want what you think you want and I'm not trying to patronise you by saying that.
Ah yes the ole "I know best." The final landing spot of ridiculous arguments.
- a1369209993 6y ago> These aren't actual, real, problems. Well, "our investors demand more monetization then what's possible when first-party servers don't have a monopoly" is a actual, real, problem; the problem is that the investors have too much control over the software design. > There are dedicated servers for World of Warcraft. There were dedicated (third-party, ie potentially self-hosted) servers; last I checked (when I wanted to give WoW another try) Blizzard has been agressively C&Ding them whenever it can.
- MaxikCZ 6y agoServers still exist. Its only servers that were raising money (even to just cover the costs), that were threatened with lawsuit.
- a1369209993 6y agoCitation? I was specifically looking for a server to run locally (ie on the same physical machine as the client), and nothing turned up.