8 ms·
Why? DOOM was a technical achievement, sure, but it has little in the way of story; it didn't even attempt the whole "trying to tell a story without words" thin
by kick 6y ago
Why? DOOM was a technical achievement, sure, but it has little in the way of story; it didn't even attempt the whole "trying to tell a story without words" thing common in video games of today. It's certainly not an epic.
If they wouldn't have released source code for it in 1997, who would actually be thinking of DOOM today in terms of anything but "Wow, that had pretty cool tech!"?
I could kind of understand the story appreciation for DOOM 3, because it at least had a story, but DOOM?
- anthk 6y agoMost games except adventures and text adventures have a worse script (lit wise) than any average episode of X-Files/The Outer Limits and so on. Heck, Half Life looks like a -mediocre- episode of The Outer Limits.
- 2OEH8eoCRo0 6y agoThe more I've aged the more I've realized this. Most video games are horribly written and unbelievably cheesy without trying to be. The beauty of a game like Doom is that it knows it- it doesn't try to be anything profound.
- anthk 6y agoLike DN3D, but on the graphics side. Not 3D like Unreal, but the environment feels more realistic and interactive than the first.
- MayeulC 6y agoWhat games would you quote as counter-examples of this? I can think of a few, among which "Life is strange", and "Bioshock Infinite". Probably more, but it's hard to recall at 1am (I've heard good things about spec ops: the line). That said, story is but one element of a video game. Most are praised for their gameplay, but some are for their aesthetics (Hollow knight, bastion), music (transistor), or others criteria. Thus, a game that excels at none can sometimes come on the top... But so can other games that all but stopped trying scoring on some aspects (dwarf fortress, or doom).
- anthk 6y agoMost graphical adventures are on par. Like The Dig, Broken Sword, The Longest Journey...
- retsibsi 6y agoI think (the original) Deus Ex is an interesting example here, because it doesn't fit easily into any box. Normally I agree with the GP, and prefer the joyously silly/unashamedly dumb approach over the 99.9% of more 'serious' games that are tediously mediocre at best. And on paper Deus Ex should have been pretty annoying: it is a slightly janky mix of lowbrow conspiracy fiction and quasi-highbrow philosophising. But somehow -- obviously partly because of the still-fresh-20-years later gameplay, but also because of something I can't quite pin down in the synergy between gameplay and story -- it works amazingly well. It really nails the feeling of existing in and shaping an exciting world, and I think every component is crucial, from the (blocky) environments to the (ludicrous) characters to the (somewhat awkward) mechanics, and of course the 'every conspiracy theory is true' plot. Obviously it has a sense of humour too, but I don't think it would have worked if it were constantly taking the piss out of itself.
- nickflood 6y agoNaughty Dog's stuff (Last of Us and Uncharted) is above the rest. Quanti Dream's Detroit: Become Human borders on interactive branching novel and is also good (as, most likely, their other two previous games Beyond: Two Souls and Heavy Rain, you van get all 3 on PC now btw). I also like the Nier: Automata a lot, I'd say the best thing about this game is story design.
- ooosssososos 6y agoA perfect counter example is nier: automata
- throaway99912 6y agoI made an account just to post this: SOMA, SOMA, SOMA. The best story I have ever seen in any videogame, ever.
- djmips 6y agoIn my opinion, the Lucas Arts adventure game "Indiana Jones and the Fate of Atlantis" had a great script but it's still a kind of genre that could be considered cheesy, however I enjoyed this game as much or more than the movies.
- icelancer 6y agoDoom's story is of id, not Doomguy.
- SomeoneFromCA 6y ago> Doom's story is of id Freudian doom.
- derefr 6y ago> If they wouldn't have released source code for it in 1997, who would actually be thinking of DOOM today in terms of anything but "Wow, that had pretty cool tech!"? I mean, no, but that event is the point. I don't think the parent is asserting that DOOM the game will be remembered in the classical canon. It's the codebase that belongs there!
- blablabla123 6y agoYes, also considering that it's a fairly complex game that is available on practically every end-user OS: https://en.wikipedia.org/wiki/List_of_Doom_source_ports https://en.wikipedia.org/wiki/List_of_Doom_source_ports
- sylefeb 6y agoDoom has had an immediate huge impact in its time ; even before the source code got released the game had a hacker-friendly wibe to it. For instance DEU (the first editor I used) was released in 1994 (https://doom.fandom.com/wiki/Doom_Editing_Utilities https://doom.fandom.com/wiki/Doom_Editing_Utilities). The 'unofficial specs', still invaluable today if you want to hack Doom, were released in 1994: http://www.gamers.org/dhs/helpdocs/dmsp1666.html http://www.gamers.org/dhs/helpdocs/dmsp1666.html Magazines would bundle floppies (and then CDs) full of levels, with new textures and recorded games. Total conversions were made. Tools appeared to directly manipulate the executable and achieve various effects. As far as I remember no other game before had clustered such a large and active community around it? (which is not to say that no other great and amazing games existed before, so many gems lie in the past!) And then there was the networked play. I spent an afternoon with a friend soldering a cable to play 'null-modem', and we got it working around ~6pm. At 5am the next day we were still playing, me on a luxurious 486 DX2-66, my friend in a tiny window on a 386 DX-33Mhz, both with red eyes. This was an experience like quite no other at the time. The gameplay was simplistic but huge fun. The immersion was intense. The tech was stellar. But I am obviously biased by nostalgia ;)
- Baeocystin 6y agoI was in college at UCSD when the 14-Mb shareware DOOM was released. I finally found it (after frantic searching) on a public FTP server somewhere in Australia. I started the download, then went to dinner. After eating, I came back to both the completed file and a salty email from the Aussie sysadmin admonishing me for saturating their connection. The next few days (and my GPA for that quarter) were a bit of a blur. Good times. :D
- nickpeterson 6y agoBasically, Minecraft is doom for today’s youth (minus the technological prowess)
- dahart 6y agoI’ll suggest not for story, just for overall surprise. Doom was a big leap over what came before it. Doom 3 wasn’t as surprising, even with more story. I’d turn it around and instead of shooting the idea down, play the game and suggest what games you think will make the history books and get talked about in a thousand years. Even if it’s just some sort of computer or game history class in college, what games made before today will make it through the sieve of history and why? I’d humbly suggest that story isn’t a very strong reason for the majority of the best games ever made; games are good for other reasons, including but not limited to visuals and graphics, immersion, interaction, engagement, sound, mood, viral play, pushing boundaries on limited hardware, etc., etc.
- kick 6y agoI’ll suggest not for story, I’d turn it around and instead of shooting the idea down, You just shot down the idea in five words. play the game I have. This is why I know it's not on the level of Charlotte's Web in terms of story, let alone the Epic of Gilgamesh. I’d humbly suggest that story isn’t a very strong reason for the majority of the best games ever made Exactly. games are good for other reasons, including but not limited to visuals and graphics, immersion, interaction, engagement, sound, mood, viral play, pushing boundaries on limited hardware, etc., etc. Literally none of this is relevant to what the poster proposed. Architects don't try and claim that the Colosseum is part of canon. It's not part of canon. It's stone arranged in a particular way. It's impressive architecturally; it's part of architectural history. It's not part of canon.
- retsibsi 6y agoI'm not sure if the original suggestion was 100% serious, but to the extent that it was, I really don't think it was about story. (If I'm right, maybe the word 'epic' was a confusing choice.) The idea is that Doom:gaming::Gilgamesh:literature.
- dahart 6y ago> Literally none of this is relevant to what the poster proposed. Architects don't try and claim that the Colosseum is part of canon. It's not part of canon. I don’t speak for the GP comment, but FWIW I think you are misunderstanding the original comment and mine. The Colosseum absolutely is part of the architectural canon.
- spiritplumber 6y ago“Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon...” ― Terry Pratchett
- alfiedotwtf 6y agoLol! For the lazy, I just looked this up, and it does seem to be a real quote :)
- AnIdiotOnTheNet 6y agoI once heard a game critic say that he had never played DOOM. DOOM's impact on the medium is so significant that this statement is roughly equivalent to a film critic saying they never saw Citizen Cane or Star Wars. DOOM set the bar for what games could be in a way that's difficult to appreciate from the perspective of inhabiting the medium it helped define. Historically story in games has been, as Carmack himself once put it, "like story in a porn movie". It can be good or bad, and that can affect the end product's quality, but it isn't what people show up for.
- kick 6y agoExactly, which is why it's ridiculous to imply it'd be on the level of Illiad or similar.
- fortyseven 6y ago"You just be fun at parties."
- steve76 6y agoPrinting out that manual was a lot of fun. It was like opening a new world. All that from just a small disk.
- bananamerica 6y agoAwesome works of art with little to no story: - The Lovers, painting by Magritte - Nighthawks, painting by Edward Hopper - Girl with a Pearl Earring, painting by Johannes Vermeer - Space Invaders, arcade game by Tomohiro Nishikado - Pacman, arcade game by Toru Iwatani - Tetris, PC game by Alexey Pajitnov - Doom, PC game by John Carmack and John Romero
- ummwhat 6y agoI distinctly recall the "Beowolf" story in my English class consisting of "there was a monster so then our baddest dude went out and killed it to death with a sword". Turns out having a good story isn't all that relevant to historical prestige.