3 ms·
Same here; font is huge on catalina. It seems like this is the culprit: static double get_scale(void) { float dpi; SDL_GetDisplayDPI(0, NU
by mmm_grayons 6y ago
Same here; font is huge on catalina. It seems like this is the culprit:
static double get_scale(void) {
float dpi;
SDL_GetDisplayDPI(0, NULL, &dpi, NULL);
#if _WIN32
return dpi / 96.0;
#elif __APPLE__
return dpi / 72.0;
#else
return 1.0;
#endif
}
I found changing it to dpi / 192.0 to be fairly comfortable. It wouldn't be too hard to add a scale option and change to `return (dpi * scale) / 192.0`. The "right way" is probably to do that but also get scale by checking the screen resolution; I'd go by height due to the increasing adoption of ultra-wide monitors:
static double get_scale(void) {
SDL_DisplayMode dm;
SDL_GetDesktopDisplayMode(0, &dm);
return dm.h * scale / 786.0;
}
Edit: works on my win10 and arch boxes.
- haddr 6y agostill, after changing the get_scale, fonts doesn't look like they are rendered in higher resolution. There should be a separate feature to handle higher-resolution screens. Anyway, it feels really easy to change anything in this editor.